AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Latin America: Q3 2021 Performance
Discover the performance of the top 5 superhero games on iOS in Latin America during Q3 2021, including trends in weekly downloads, revenue, and active users.
Explore the performance of the top 5 superhero games on iOS in Latin America during the third quarter of 2021. Data from Sensor Tower gives us insights into the weekly downloads, revenue, and active users for these popular titles.
Marvel Contest of Champions by Kabam Games, Inc. showed a fluctuating weekly revenue, peaking at around $95K in late June and stabilizing to about $22K by the end of September. Weekly downloads saw an upward trend in August, reaching approximately 6K, and then slightly decreased to around 3.3K by the end of the quarter. The active user base started at 39.2K in late June but saw a gradual decline to about 28.6K by the end of September.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a steady weekly revenue with minor fluctuations, maintaining around $5.6K to $10.5K throughout the quarter. Weekly downloads were more volatile, starting at 1.7K in late June, peaking at approximately 3.7K in mid-July, and then stabilizing around 1.2K by the end of September. The active user count also showed fluctuations, starting at 5.8K in late June, peaking at 7.5K in mid-July, and ending at approximately 5K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. witnessed a peak in weekly revenue of about $16.5K in early July, with a gradual decline to around $2.1K by the end of September. Weekly downloads saw an increase in late August, reaching about 5.8K before dropping to around 1.6K by the end of the quarter. Active users increased from 2.9K in late June to a peak of 6.2K in mid-September, before slightly declining to approximately 5.5K by the end of September.
MARVEL Future Fight by Netmarble Corporation had a weekly revenue peaking at around $8.2K in early August, with fluctuations leading to approximately $2.3K by the end of September. Weekly downloads showed a peak in early July at around 2.8K, followed by a decline to about 785 by the end of September. The active user base remained relatively stable, starting at 29K in late June and ending at around 23.9K by the end of the quarter.
Legendary: Game of Heroes from PerBlue Entertainment, Inc. exhibited a varied revenue trend, peaking at about $11.6K in late August and then stabilizing to around $2.3K by the end of September. Weekly downloads remained relatively low, with a slight peak at 21 in early July and ending at around 13 by the end of the quarter. The active user base started at 286 in late June and saw a minor decline to approximately 236 by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.